I’ve been studying how to IK rig mechanical objects so that it would animate like mechanical things should in the real world.
focus on the joints. you’ll see that they aren’t ball joints like what organic things have.
I’m currently modelling a cool mech but I don’t have much of an idea on how to rig it mechanically realistic.
I’ve uploaded the blend file of the simple robot and an image of what I’m modelling.
thanks in advance for anyone out there who can teach me how.
Attachments
mechanical_rig_test.blend (647 KB)
