Can Someone Tell me about this?

http://i76.photobucket.com/albums/j24/JTM3/dino.jpg

This was one of the short clips that came on the Blender 2.3 Guide CD.

I was wondering if anyone could tell me about how this was done…it’s incredibly realistic!!!

It looks to me like Blender, even at the 2.3 stage, was ready for something like Jurassic Park :wink:

And now with even more powerful compositing tools coming up in 2.42…

So I was just wondering about it; like what are the different stages of progression the clip is showing?

The first is obviously it’s rigging, but what about the second and such? And is one of those a bump map or somethinng?

Thanks, LC

EDIT: Ugh. If you know what I’m talking about, it’s the clip of a dinosaur walking by in variuos stages of ing/animation. Sorry the pic doesn’t work :frowning:

One name instantly comes to mind when talking about dinosaurs and blender: Enrico Valenza.
Is the clip you’re talking about anywhere on his site?

Exactly!! Thanks!

The picture wouldn’t come up for some reason when I did Print Screen. Anti-priacy thing I assume.

But yeah, thanks. I’ll look that up. And if anyone has any more info, please post!

Thanks, LC

I have a theory regarding the disabled ‘print screen’ thing: it’s not so much anti-piracy, it’s the codec. I have taken screenies of my own works (cinepak codec), but some of the stuff I’ve downloaded online has been disabled, while other pieces of media have not. So far, I have found the Indeo and DivX codecs to disable screenshots.

Screengrabbing video doesn’t usually result in a screengrab since the video image is being overlayed through hardware on the videocard itself. It is not actually sent to the Windows desktop system. (Which is why when you drag the player, there’s a slight delay before the video catches up.)

However, in windows media, if you go to tools - performance, advanced, and then switch from use Overlays to High Quality Mode- it will then force Windows Media to use available VMR video capabilities.

This can be screengrabbed, or even videograbbed using Camstudio if you so like.

Worth a mention is that some videos don’t display too well with High-Quality mode. But for the majority, it will work.

No harm giving it a shot. :wink:

Yes, Hardware overlay is a fast way to display video on the screen, however the downside of this is that the decoded image is sent directly to the video card in some way, therefore print screen won’t work.

enabling VMR can work around this problem by forcing a ‘higher quality’ mode.

All video codec can be forced to be displayed using one mode or another, the beset way to control those setting is through a codec pack called ffdshow.

Yeah. Forced Hardware like using VMR does seem to work with most codecs of choice. But there are the odd clips that I try to open and WMP just crashes out 100%.

When that happens, I simply switch preferences back to overlay.

Overlay is good for the most part, but not much use when you’re trying to screengrab or videocapture.

You can also do it through virtualdub. Get whatever video you want converted to AVI and then pop it into virtualdub. You can screengrab and video capture that as well. :slight_smile:

Ok ok…thanks.

Now back on topic please :wink:

Well, to make a dinosaur like the one in the animation probably took a long time an lots of skill. The texture is extremely well done, you can’t see any stretching or seams. Plus, the mucle groups move the way they should. The neck skin even wobbles!

To screengrab anything from Windows Media Player, Press CTRL+I when it’s playing and it will automatically generate a screenshot of the current frame.

Ok ok, thanks for the info.

Now can we PLEASE remain on topic?:confused:

But thanks…:wink:

On topic:
Your best shot would probably be contacting Enrico directly. His name here on blenderartists is ‘env’. Besides, it’s looking like there will be a good explanation on how he did the dinosaur some time in the future: http://www.enricovalenza.com/dinomake.html