Can Terrain be optimized for efficiency

Comparison between Blender GameEngine GLSL mode (left) and GLSL material scripts in OgreKit (right):

You can also see a difference in performance. Also it is possible to make softshadows and get parallax normal mapping to work at the same time.

greetings, moerdn ( from gamekit forum, which has very few posts lately)

Just wondering here…The fps are less important to me ( due to large size in both )
but more terrain rendering. Does terrain exported from blender ( whether mesh or done with plugin) allow for terrain optimization ( paging[whatever form] or gmm ) in either BGE or Gamekit ? Such things are very important for those of us needing terrain. If not paging or gmm, at least efficient loading/unloading of ‘areas’ ( if exported in pieces of a whole mesh ) would be extremely helpful.

CHeers
nl

If not paging or gmm, at least efficient loading/unloading of ‘areas’ ( if exported in pieces of a whole mesh ) would be extremely helpful.

I don’t load areas but whole blender scenes into my mainlevel file with LibLoad and LibFree.
That works just great.