Comparison between Blender GameEngine GLSL mode (left) and GLSL material scripts in OgreKit (right):
You can also see a difference in performance. Also it is possible to make softshadows and get parallax normal mapping to work at the same time.
greetings, moerdn ( from gamekit forum, which has very few posts lately)
Just wondering here…The fps are less important to me ( due to large size in both )
but more terrain rendering. Does terrain exported from blender ( whether mesh or done with plugin) allow for terrain optimization ( paging[whatever form] or gmm ) in either BGE or Gamekit ? Such things are very important for those of us needing terrain. If not paging or gmm, at least efficient loading/unloading of ‘areas’ ( if exported in pieces of a whole mesh ) would be extremely helpful.
CHeers
nl