Yesterdey i discovered how to assign one material to many objects at once, thank to BeBraw and Patel, now the question of the day is… is it possible to share the same UV map between different objects?
I have a lot of objects obtained by copying and modifying the topology of the very first object i modeled at the beginning. The number of the vertices is exactly the same then the unwrapping should ideally give me the same UV map for all the objects.
But if i’have to do manually UVunwrapping of all those objects i’d spend the next month in that.
So, there is a way to tell Blender it can share the first UV map with all the objects of my scene? Thankx!