So here is my problem:
when using the BGE, I have 3 actions, a forward, backward and idle.
in these actions i affect the rotation of my object and I affect the ‘angle’ value of the simple deform:bend
when I press p and play my actions, they will rotate, but the deform will not occur.
so I figured this must mean for reason the simple deform modifier doesnt like to work real-time or something like that.
do you guys have any suggestions to get around this?