NOw this video was done by someone who doesn’t even really know how to model i don’t think. He did this http://uk.youtube.com/watch?v=uX1hTxaKGKk Can you do something like that in blender?
I’m pretty sure there’s some type of script out there called the Shatter Script… Don’t hold me to it, though.
Seems reasonable enough but it all depends on how you want to do it.
For example you can model your object, cut it by pressing L (I believe they’re four ways to cut), split, and then animate it step by step, or you can do it the non tedious way and look for a python script I’m sure there is one.
Heres one
The home of the explode script
http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_meshexplosion_en.htm
Alright thanks guy’s. On a side note how do i make a box simple fall as an object? I’m pretty good at modeling but i don’t know much about the program itself.
check out the game engine, and baking IPO’s from the physics engine .
In fact letting a box fall is simple:
-Select the box
-click on the Logic(F4-purple packman)
-Activate the button Actor, then Dynamic and finally Rigid body
-There must be something below the box so it doesn’t fall into the void
-In the 3D window press PKEY
The gameengine will start and you will see your box falling (ESC to get out), if you want to bake that, in the “Game” menu at the top go and select the Records physics to IPO option and you are done.
Note: Your falling object must NOT be scaled in object mode (press ALT+SKEY to return it to it’s original size)
Note 2: Below the Actor button section there something that says “Bounds” check it too, and select in the menu: “Convex Hull Polytope”. Now you are ready.
or animate it by hand…it will take much longer to get a realistic result (use the physics as a reference maybe) - you’ll have a better hand at animating if you do it by hand. (in the end I mean).
not really the same as the video, but if you’re going for explosions (like what blackcougar pointed out), the new particle system has an explosion modifier that uses the particle system to split and explode an object
Thanks guy’s. I’m not going for anything particular i just like to have some knowledge of a little of everything so i can make stuff. I normally figure it out myself by searching and stuff but i tend to get lazy and ask on this forum
On one last question. I have core 2 duo processors but it’s only using 1 for baking and simulation in the program (Not talking about rendering output) Is there a way to make it use 2 while doing that stuff? I’m looking now.
-EDit- Don’t mean to be a bother but how would i attach soft bodys to a solid object? Example is here: http://www.youtube.com/watch?v=c9_oUs3LO9A&feature=related
I believe duplicating or parenting an object would work.
For example if you have hair making the head duplicating it and putting a particle system on it.
Hope it helps
that hair vid is probably just one mesh with a particle system on it. You can enable “emitter” to be rendered, so you don’t have to duplicate anything.
Duh my fault I forgot that if you go to particles and to display there is a button named Mesh and if you click it will automatically show both the mesh and particles. :yes: