For urban planning I use UV mapping for laying out brickwork pavemants/streets etc. Often two parts (for example pavement and street) of the model differ in color of the texture, but have the same brick size.
So I would like to copy the rotation/scale of one UV mapped plane and apply to another to another part of the model (with a different texture). Is that possible? Now I match texture rotated and scaled texures by eye, which is giving me headaches…
In short: Can the rotation/scale value of the UV mapped texture be read somewhere, or can it be copied?
I found it, but don’t understand it (can I paste the coordinates to antoher object?). Neither can I find any documentation on the ‘Copy Face Selected’ menu, Star Ranger4 could you shortly describe how it works?