For urban planning I use UV mapping for laying out brickwork pavemants/streets etc. Often two parts (for example pavement and street) of the model differ in color of the texture, but have the same brick size.
So I would like to copy the rotation/scale of one UV mapped plane and apply to another to another part of the model (with a different texture). Is that possible? Now I match texture rotated and scaled texures by eye, which is giving me headaches…
In short: Can the rotation/scale value of the UV mapped texture be read somewhere, or can it be copied?
try cntl f “Copy active UV co ordinates” Dont mess with the faces “active Image” setting or both faces will wind up pointing to the same image map…
When do I hit ctrl-f? I can’t find the command “Copy active UV co ordinates”
Hrrm. because I’d screwed up. It IS in edit mode, while your UV mapping as usual, but its Cntl C (copy specials) not Cntl F (face specials)
I found it, but don’t understand it (can I paste the coordinates to antoher object?). Neither can I find any documentation on the ‘Copy Face Selected’ menu, Star Ranger4 could you shortly describe how it works?
I think you can only copy in the same object.
Here is the process
- Go edit mode and then choose face selection mode.
- Select the face(s) you want to copy to.
- Then finally select the face you want to copy UV coords from (rot/scale)
- Press CTRL+C to get “Copy Face Selected” menu. From that choose, “Active UV Coords”
Hope this helped.
iluvblender, I tried it. I can copy the Active Image, but no succes on copy Actiev UV Coordinates. Nothing happens… Any thoughts…