Sorry if my question is noob, or it is the 100th same one in the row, but i have not found answers by googling or browsing the threads here at BA.
So, Blenders vertex paint could be a great tool for painting and texturing eg. sculpts, but it has some serious limtations (eg. speed or symmetry, no support for multires) IMO. BUT these limitations do not show up when using sculpt masking.
What i am curious about is that the possibilites of sculpt masking can be interpretted to vertex paint. I am not a coder, and i dont have any ideas how these two (i assume totally different) methods work in the background, but it seems very logical to me, that some hybrid of them (with the support for symmetry and for multires data) could burst many artists pipeline. So, is it possible that vertex paint could be redesigned in a way, that it would make it a tool like polypaint in zbrush? Or at least, sculpt mask data could be somehow used for more purpouses (like paint mask>>go to vertex paint>>>mask data converted to some colors)?
Thank you for your answers in advance