When joining different objects which have different materials, then separating them back, “all loose parts” style, the separated objects inherit of all the materials that the original objects had. So…
I’d like to remove a few specific material_slots to clan up that mess. In order to do that, using the 'material_slot_remove() method, each slot needs to be activated first. Search as I can, I haven’t been able to find out how to do that.
Please respond. Even if you’ve searched and didn’t find any method yourselves. At least I’ll know that it is not my brain which is turning to jelly.
Hopefully you will be able to help.