Can we do Tile based animation with GLSL?

In the pre-2.5 days I was able to make a tile based animation from sub-dividing up a texture into tile cells for each frame of my animation.
I would then add a plane and UV map the texture to the first cell and tweak the movie settings.

For some reason I can not find the movie settings where I define how many cells and to play it as an animation.


In the UV texture / Image tab, press N to open the properties slide-out bar - there you can select the Animated Texture settings (under Game Properties).

Thanks SolarLune!

It was hidden in plain sight.