So here’s what I want… one mesh is a collection of quads, the second mesh is duplicated on each of these quad faces, rotated and scaled depending on the orientation of the quad.
I can go in and replace the second mesh with a randomly selected mesh from a collection, introduce a lod system, that kind of thing.
Well, that’s super cool, but like about 20 times more powerful than what I want. I don’t want to distort the objects on the faces, just scale XYZ equally, and rotate.