Can we Dupliface with Geonodes?

So here’s what I want… one mesh is a collection of quads, the second mesh is duplicated on each of these quad faces, rotated and scaled depending on the orientation of the quad.

I can go in and replace the second mesh with a randomly selected mesh from a collection, introduce a lod system, that kind of thing.

Try this:

Good luck.

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Well, that’s super cool, but like about 20 times more powerful than what I want. I don’t want to distort the objects on the faces, just scale XYZ equally, and rotate.

This setup might help

test_quads.blend (133.3 KB)

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That’s really helpfull… Thankyou loads!

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