I am currently modelling a tank which has a low poly and a high poly model. The project is just practice for creating models for games.
Since the model has to be optimized for games. I need maximum quality on minimum UV space. I am only using 2 texture pages. So i am repeating UV shells that are exactly the same by placing it outside the 0-1 space on the same position.
My question is if I have to bake a high poly mesh to create normal maps for a low poly object, will it be OK to have repeating UV shells.
Thanks in advance.