Can you animate a softbody mesh using an armature?


I have a fat slob character in my game, (like the Boomer in Left 4 Dead), and I’ve set his mesh to softbody, so he’ll move like a real lardass. However, the softbody doesnt seem to react realistically when the animations are played using the armature he’s attached to, as in he doesnt wobble when his arms move etc. Does anyone know of a way to make the softbody react properly to the armature?


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