I am trying to do a fluid simulation where the fluid is being contained in an object that is modified by an animated boolean modfier. When I attempt the fluid simulation the fluid stays put in the original object (ignoring the boolean modifer). When I apply the modifier the fluid will expand to the new modified shape, however the animation doesn’t work anymore (it only applies the modification to the keyframe I’m on. I included a super simple blender file here in case anyone wants to take a look…you can just drag the timeline between 0-20 to see what im talking about
I’m not sure what to do, but feel like there has to be a way to APPLY the boolean modifier to an animation.
try.blend (581 KB)