Can you apply multires details to your base mesh?

hi guys, i’m trying to add dents to my model. in sculpt mode i added multires so that the dents don’t look pixelated. may i ask if there’s a way to apply the details to the base mesh?

if yes, can you please tell me how?

thanks in advance for the help

You can apply any modifier by clicking on the drop down arrow in the Modiifer list and choosing Apply :slight_smile: