Hello,
I was wondering is there a way to change the music volume in game?
The scenario : the game music plays then when voice clip happens, the game music is too loud over the voice clip. There have to be a way to turn down music while the voice clip plays. messages can be used to trigger the music volume to normal to low.
If you’re using a sound actuator you can use obj[‘Sound’].volume = X.
If you’re using audaspace, you can actually adjust the volume of the device, factory, and handle individually. Based on what you’re describing, you probably want to adjust the handle volume using handle.volume = X.
I don’t mean to butt in, but are there any tutorials regarding the Audaspace module? It seems to have a lot of potential, but I have no clue how to use it.
Ahh, very cool - SolarLune (haha it rhymes :))
In my game I was changing the logic to play different bricks which made it keep starting from the beginning!