I am trying to see if its possible to combine a metal shader and a toon shader together. having a hard time a bit. Here my process so far ? if anyone can answer thank you.
What makes a metal shader is typically a dark diffuse and a bright specular. You can use existing toon shader mats and just change however you’re color ramping your colors to make them more metally. But it depends on what your toon shader looks like. (What you’re showing with those nodes is not remotely toon-like. And most toon rendering is going to be in Eevee, while an anisotropic BSDF in Eevee is just a glossy BSDF, no anisotropy whatsoever.)
Thank You for your answer bandages. I will use that.