can you control curve guide infuence?

in 2.41 there in a new feature where you can set the sphere of influence on a curve guide for particles …anyone know if you can do the same for a curve deformer? (for use in deforming a mesh as opposed to particles) If this was possible I can see how you could use it to rig up ‘muscles’ made out of curves that deform your skin mesh and slide around beneath it in a convincing way. All we need is the ability to use the falloff feature for curve deformers and not just curve guides.

-Trev

Set the use max distances button and mess with the fall off slider and the additive button.

I’ve been messing with it but on first blush it doesn’t seem to work for mesh deformations, just particles. i could be wrong though, will keep trying