in 2.41 there in a new feature where you can set the sphere of influence on a curve guide for particles …anyone know if you can do the same for a curve deformer? (for use in deforming a mesh as opposed to particles) If this was possible I can see how you could use it to rig up ‘muscles’ made out of curves that deform your skin mesh and slide around beneath it in a convincing way. All we need is the ability to use the falloff feature for curve deformers and not just curve guides.
-Trev