Can you convert hair strands to a mesh?

I would like to create a haircut, keep it and then export it into octane. I think that you cannot turn a hair particle into a mesh, but I figured that I should ask here anyway just in case.

To my knowledge this used to be a feature, but for some reason it was removed? Is that correct or am I mistaken?

Look in the modifier view and you’ll see the option to convert the particle system to a mesh.

Thx, I don’t know how I didn’t see that :eek: