I’ve just unwrapped an object using smart projections and edited it’s UVmap so the seams match up. Is it possible to copy this and use it as the basis for another UVmap for the same object to help get rid of seams after a render bake? It would save alot of hard work as unwrapping the object again means having to re-stitch everything again which is a pain.
Just do your unwrap (which you’ve already done), then click the “New” UV Texture button on the mesh panel of the Edit Buttons to create a new set of UV coords. This new one will start out as a copy of the currently active UV coord set. You can work from there.
hmmm… clicking the new ‘UV texture’ button in the mesh panel creates a new UV map but with all the faces reset on top of each other, not as a copy of the previously selected UVmap. Is there a setting I am missing out on?