Can you do boids / flocking simulation with particle nodes?

… it would seem like a bit of a step backward if you can’t. …

Ok I’m going to bump this up… as I understand it, particle nodes are going to replace particles at some point. If that means that we loose flocking simulations that’s not very good. Also - flocking aims are something we could really do with a node systems for - cold use them to alter the timing of animations, more control over the groups, etc. So - any news on this?

Particle simulation is on hold. The design was not quite right so they tried a different approach with geometry nodes and later for particles nodes. I am pretty sure the goal is to have all the important features also for the new system and when there is a prototype you can always give feedback to them.

Its a pretty common feature and should be at some point in it.