Hi, I have looked all over the internet for an answer to this question, but I haven’t found it mentioned once, anywhere. In Blender, after you unwrap your UV coordinates in the grey box, is there a way to export that as an image?
The resulting image would look something like this, that you can paint on in another program:
I am pretty new to Blender, and I’m sure this must be possible, but I can’t seem to figure it out. If this option does not exist I suppose I can accomplish much the same thing by simply taking a screenshot of the box, but that should not be necessary. Thanks for any help!
I haven’t used the internal one but I think you just save as .tga, and once you have that, you use the tga as a guide to paint your texture. I’ll try it out to make sure it works.
<edit> yep it works. first set your UV coords ( if you don’t know how to do that there are tuts ) then go to save menu, select UVexport, set the image size ( default 500 ) wire size ( the size of the lines in the output pic ) and the save path is already set by default to your most recent blend directory, and the name of the tga is set by default to the name of the object.
No, you’re not the only one - it doesn’t really belong with all the other menu items for exporting 3D models. I’ll put it on a todo list to try and get it in the uv/Image window menus.
Well, technically, it does Export something, but I agree that the it could be in a more logical place. I think IanWill is working on something along those lines.