Ive been working on a dartboard and am trying to combine - Main texture - Cracks - Holes - Fluff - etc. But I am sure I am doing it wrong and would like to get my head around how it should be done before I move forward with the wrong setups. I am using many mix shaders but think I should combine more using mix RGB nodes beforehand instead, but I am struggling with what plugs into what.
I am happy with the Cream areas but there are too many colour inputs from colour ramps etc, that although I like the result, it feels like a mess and not the right approach. I was hoping to copy and paste the framed nodes from the Cream to the Red / Black / Green areas and simply adjust the colours, but as you can see the black areas have too much white and simply doesn’t transfer over as hoped.
Often I only want to affect a specific area of texture, like the cracks for example. I want the darker areas to show from colour ramp but not the white areas that affect the entire cream area.
Any thoughts, suggestions would be much appreciated.
Edit - Ive been trying to upload blend file, but now realise it is too big at 25mb