I’m a total noob with blender. I want to animate a pool ball moving across a pool table. I’ve seen an example of doing this, but in the tutorial the guy manually rotated the ball at different key frames. Is there some way to make blender know that it should rotate the ball itself as it moves a long a path? This would also make animating a wheel simple because it wouldn’t need to be rotated manually at key frames - blender would just be able to calculate the rotation based on how far it moves along the ground.