Hey, I was wondering if it is possible to make save points. Like if my player is going through the game, and he gets killed or whatever, I would like to know how I could make it where he goes back to a save point. Can Blender do something like that? Any help would be great.
See my 2D game template’s checkpoint implementation.
It uses a bit of python to allow for a complete checkpoint system, which is what you want as you will automatically return to the last checkpoint if you die and the game remembers to bring back enemies you killed after hitting the checkpoint only to die before getting to the next.