https://www.instagram.com/p/B4Ks7_fFTKq/?igshid=sff3zzke5303
can you elaborate !
you want to use some mirror to do that ?
a real model can be done without mirror !
happy bl
I think you can recreate that physically , it may take some time to compute due to many reflective bounce it has to make.
Another way is to fake it by just rendering the background separately, putting a tunnel and hide the borders with some holdout material. Then composite the door and the background.
The effect of an infinite corridor while still having a small size like this https://www.google.com/search?q=infinity+mirror&safe=strict&rlz=1C1MSIM_enSA727SA728&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiMg7WxtsDlAhUux4UKHcFAAd0Q_AUIEigB&biw=2234&bih=1229
i would like to do it without composite. do you have an idea how i can make it physically?
Can you share the blend file? I can’t warp my head around how the geometry is setup
nvm i figured it out from the photo. thank you!
Sure, here it is:
quit.blend (192.5 KB)
Don’t forget to set a high amount of light bounces in rendering settings.
it seems like this method is kind limiting. there’s a point where the spheres stop being reflected even with high light bounces
probably because the transparency is necessarily limited.
Thanks for sharing the technique.
Affect is pretty cool. I had completely forgotten about backfacing.
I used two planes. Back plane with gloss material and zero roughness. Your node setup on the front plane though I did connect the transparency node to the second mix node for a little bit additional light pass through.
512 bounces vs 1024 bounces was no difference so I see the limitation but for a quick effect not an issue. Close enough for hand grenades.
Nice, though there are some additional reflections, maybe on the side wall, I don’t know.
I didn’t tried that, but you could try and set the lights to a linear decay with a Light Falloff node, the effect could come out more natural.
Actually, reducing the Fac value of the second mix node gives a much better result, though disabling it totally doesn’t allow a smooth fading out.
Anyway, here’s a little edited version of the previous scene, that was just a quick first approach: [infinite_reflections.blend|attachment]infinite_reflections.blend (214.7 KB)
I made a infinite rhombic dedocahedron one based on this video by Adam Savage and Matt Parker.
The setup: