So a weird question, but can you parent the bones in one rig to the bones in another? The problem I have is I have the rig below.
As you can see, the rig is awful. Its auto generated by a plugin I use to export the animations to another program that does not support any of the standard export types blender supports naively. However this plugin uses the positions and orientation of the bones to get its data, so I cant change them without breaking the animation (I tried and the end results were rather amusing, but unusable). So I was wondering if instead of animating the meshes directly, I could instead take a rig like the one below,
and use it to instead of animating the meshes themselves, animate the bones which in turn would animate the mesh. Or does someone else have yet a better and far more sensible solution to my current conundrum. Any and all thoughts are appreciated.