I have a bezier path that objects follow using the ‘Follow Path’ mod which has the ‘Follow Curve’ box ticked so that the objects always orient the way the path curves. Most of the path is smooth curves and it works fine there, but there are some points where the path has a sharp corner by means of ‘Curve’ > ‘Control Points’ > ‘Handle Type’ > ‘Free’.
The problem is, at these corners, the ‘Follow Curve’ attempts the round off the corners, not in location, but in rotation. I want the object to head into the corner as if without knowing the corner is coming up.
Any way this can be tightened? I suppose I might have to divide the path at sharp corner points.