After creating a new mesh (or any object for that matter) a dialogue opens up in the Toolbox that gives various options for the creation of the object. For instance, when I create a UV Sphere I can change the number of segments, rings, and size.
Once I go to a different tool (like Grab) the current tool’s parameters take its place.
My question:
Is there a way to get back to this initial creation info, or is it only available once upon creation? If so, where is that info kept and how do I get to it?
In Maya for instance, that information remains available as part of the object’s history, and you can change it well after a primitives creation. Of course if you have edited the object’s vertices it can be wildly unpredictable, but it’s handy as I rough in a scene with primitives before going into editing them.
Working on Beta 2.56 on a Mac. Although, I’m pretty sure that it works that way for earlier 2.5 releases as well.
Thanks!