Hi there, first time poster here!
Is there a way (or add-on) to subdivide a mesh using a mesh’s or selection’s minimum edge length? I want to create clean topology but not by remeshing or topologizing in such a away that the UVs are destroyed.
Hi there, first time poster here!
Is there a way (or add-on) to subdivide a mesh using a mesh’s or selection’s minimum edge length? I want to create clean topology but not by remeshing or topologizing in such a away that the UVs are destroyed.
Welcome ,
not afaik… I’m afraid you have to find/select/measure your minmim edge by yourself and select/subdiv the longer ones until they meet your wishes…
thanks for the reply! Ok, I assumed as much. I was able to get the feature added to Ninjo Dojo toolset in Maya, so perhaps can find a willing TA sometime