Candies

Hi all!
This is my first serious attempt of a CGI scene aiming at a professional level.
It started as an exercise in general scene-building workflow from scratch (including photorealism, camera control… and fluids), quickly evolved into a showcase to be added to my portfolio.

Any type of suggestions are highly welcomed! :heart:
Every model / material made by me except the following (pre-existing, royalty-free, found online) :
Gummi Bear (AbundanceGuy)
Toffee, Sugar Candy (AnimatedHeave)
ChocoChipCookie (Colin00B)

Made on Blender 3.3 with Cycles. Some 900k poly on the heaviest frames (around 600k only for the fluid made with Mantaflow, 128 divisions and high viscosity).
Experts question: is rendering to PNG sequence @1024 samples, 0.01 noise level a bit of an overkill or appropriate for a scene like this?

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