Cannot bake reflection cubemap

Hello,
I’m following this tutorial:

but I’m unable to get reflections with reflection cubemap. I adjusted clipping start and size of the cubemap, and when I click Bake Indirect Lighting or Bake Cubemap Only, nothing changes.
For now, I turned off screen space reflections.
Can you please see my Blend to tell what I’m missing:

Hi @michalpe,

your file is fine, the cube map is working. The sphere is 100% metallic so it reflects the table cloth and the grey ‘sky’.

I added a torus and pressed ‘Bake Cubemap Only’ and the result was as expected ( torus reflected in the sphere):

Am I misunderstanding your problem ?

Cheers,
Dj

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You get the problem right.
Only after seeing your screenshot, I realized that I had to check “scene world” in viewport shading settings, otherwise cubemap reflections won’t show up :slight_smile:

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