Cannot display gradient fill

Hello,

my PNG file has a gradiant fill:
image

But in blender (added as “image as mesh plane”), it has sharp edeges (I am not allowed to paste more than one image).

I am using “workbench” render engine, because all my objects are flat (it’s 2d animation project).

How can I fix this?

Regards from Irregular blender user

Welcome :tada:

AFAIK the workbench renderer is a very simple renderer and does not support textures , what you see in the viewport when setting Viewport Shading to Sold and also use Color: Textures is not the workbench renderer because when switching to Rendered the image disapears.

See by using the slider:


I apologize, but I am not able to set Blender properly. I tried to set it as on your images, but I still get sharp edge.
image

Sorry for such incomplete data, but I cannot provide a complete screenshot.

What do I have to set in order to fix my issue?

Change from workbench to eevee or cycles.
image

Maybe there is a way to do this in workbench, I myself love to use that engine.

In fact i just imported your image as plane and was wrong with the texture features. Indeed it simply works… :person_shrugging: (using 3.6.12) :

I don’t recall how to work the rotations and so on (UV / Normals…) but it seems it looks like this for me

Still no success This is what I get with a fresh download of blender 3.6.12:

Is there a simpler open source tool I could use for live animation of plain, simple, ordinary images? All I need is scaling, rotating, moving, playing sequence of images.

Maybe if you upload your blend file with external data packed ( images ) or here is one i made agai n… (with 3.6.12)

workbench2.blend (110.1 KB)

Thank for your reply.

Texture edge is now gradiant indeed, however object background is visible. How do I make it transparent?

By not using the workbench renderer ???

I mean when selecting the WB renderer you can not even add any shaders in the shader editor… it’s used to show you the simplest Viewport Shading after Wireframe… just simple Solid … no transparency…

So… indeed you may use somethig like (for example) :

for your project ???

Thank you for your reply.

I was able to do ALL that in Blender 3.

So I’ll find a tool, that will suit my my needs (and my level) instead. A real-time animation of pre-prepared contents.

Your image seeems to be the problem… example file (with packed image) workbench_transparent.blend (167.0 KB)

and what it looks like…

When I change colour space to AGX or Filmic ones I kind of get what you have


or maybe you have a colour ramp between image texture node and bsdf node :thinking:

Ohh… by change i came across this:

Workbench

Workbench is the draw engine that powers the solid display mode.