Since Blender 5,1 when i draw a shape using fill material, color attribute and fill mode the outline is not the color defined by ΅lines΅ color of the material but has the same color as the fill. Until now i always used filled shapes with black outline, does anybody have or suspect a workaround to that ?
Indeed, new Fill workflow implies that when you draw a shape that is both fill & stroke, vector color chosen is affecting both.
To avoid that, you can draw only shapes as a fill. And later, in edit mode, by changing Stroke type from only Fill to Both, outline should appear black without vertex color.
Or if you have to correct already drawn shapes as both, you can use a Geometry Node modifier or nodetool to rewrite Vertex Color attribute of point domain.
Or you can do the same with a Tint modifier in Stroke mode.
I know about stroke type, when you set it to both you get a full outline but when eg you draw a character΄s nose you do not want outline in the back. Tint brush works if you have drawn your shape in “both” mode so it is an acceptable workaround, still it is time consuming. Thank you anyway for your time.

