In the UV image editor my material name is only allowed to be 21 characters so I can’t export my mesh properly as it has ‘jpg’ spelled ‘jp.’ I can’t add the ‘g’.:eek:
Also, I can’t seem to delete the excess materials I am not using. Sometimes they also become the selected mesh after export when they are not packed. It just seems overly frustrating rather then having more manual delete and cache clearing options.