Cannot find the source of green light in rendering

Hi, I started a new landscape project using an old one I made in the past and I deleted all the irrelevant objects, lighting, etc. yet there still is a strong green glow onto all the objects & water. I checked the world material and lights and could not find the source of this green lighting. Help would be appreciated ! I’m not sure where its coming from and why i cant catch it.

Project File:

Just a guess: Check your materials - chances are you’re using a Light Path node somewhere:

Good luck.

In render settings, try clearing your indirect lighting cache.

blender_indirect_lighting

2 Likes

It seems to be because of a combination of 3 things.

  • In your world material, your HDRI is likely missing, making the sky magenta.

  • The HDRI is plugged into a brightness/contrast node with negative values, which inverts that magenta color into green.

  • Your Eevee probes are baked with that green color.

2 Likes

The HDRI they are using is Mud Road Puresky from Polyhaven. I have that HDRI and added it back in when testing. The sky result is very much like in the posted screenshot, so I think Blender can read it on their computer, it’s just not packed into the blend file.

Mentioning this more in case the OP comes back and says it isn’t missing than any dispute with your analysis. I agree that this looks very much like what might have happened, so it’s possible the lighting was baked before the HDRI was added.

2 Likes

THANK YOU ! Clearing the lighting cache got rid of the green lighting and it is working now

1 Like