Hi, I started a new landscape project using an old one I made in the past and I deleted all the irrelevant objects, lighting, etc. yet there still is a strong green glow onto all the objects & water. I checked the world material and lights and could not find the source of this green lighting. Help would be appreciated ! I’m not sure where its coming from and why i cant catch it.
The HDRI they are using is Mud Road Puresky from Polyhaven. I have that HDRI and added it back in when testing. The sky result is very much like in the posted screenshot, so I think Blender can read it on their computer, it’s just not packed into the blend file.
Mentioning this more in case the OP comes back and says it isn’t missing than any dispute with your analysis. I agree that this looks very much like what might have happened, so it’s possible the lighting was baked before the HDRI was added.