So my problem is that Blender using not stencil small window size to paint on the texture but instead it uses the UVs coordinates of the same image that i have in the node editor chosen. Is it possible to paint only what you can see in stencil image window? Here is the video i made. I am switching there to the material mode and you can see that it USES UV COORDINATES OF THE IMAGE “SIDE WOLF 2” instead of coordinates of that small stencil window. In the node editor i have chosen same image and for the clone source i also chosen same image “SIDE WOLF 2”. For the canvas i use alpha image that i created to paint on and the same uv map - “SIDE” that for the source i use.
Here is the VIDEO of what i am trying to do -