Hi guys. I made a character, added lattice to it’s eyes, moved eyes with lattice to needed position then deformed the lattice as i needed. That’s how it looks now.
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The next thing i need to do is add bones and make eye rig. So I’ve added one bone:
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Then I’ve tried to connect the bone with the eye (Ctrl+P > Bone) and here’s what i get:
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For some reason the eye goes out from lattice and appears at this point.
Does someone know how to parent bone to the eye without it’s deforming and moving?
Welcome to BA
I’m thinking your problem may be your modifier order. Try switching the order of your Lattice and Armature modifiers
2 Likes
Thank you for answer.
That could be a good solution but i don’t have armature modifier on the object
If you’re using a bone, you’ll have better success with an Armature modifier vs just parenting straight to the bone. In the meantime, though, you should apply transforms to your bone and your eye by pressing Ctrl A and choosing All Transforms