I was trying to follow Blender 2D Cut-Out Animation and am on the image binding part. I made sure to assign the vertex groups correctly to match each bone with each body part as much as I possibly can, the only bones I didn’t assign vertex groups to are the hips. I didn’t add any other vertex group besides the one that matched, like I only assigned left upper wing with upper-wing-l and nothing more. Each of the vertex groups have a weight of 1.
Thanks sozap for helping an amateur, I’m glad to be here, and yes, it’s quite a lot so I’ve been trying to hide the other stuff in the original project to just focus on the rig, fortunately folders exists. It works now, the issue was like you said, so I just went to all of the cut out images that weren’t working, making sure to select all the vertexes and then assign them to the correct vertex group. I have a feeling I’m going to have to make a thread asking for issues on the control rig when I get to it.
Actually though, I do have one more question,
looking from the top down it seems like the bones aren’t aligned. Pose mode is the same way, but edit mode it’s all aligned so the images and bones are on the same plane.
Ok, if you don’t use constraints on bones , then you may just need to reset the bones transforms !
in pose mode, select all the bones and do Alt-G, Alt-R, Alt-S to reset location, rotation and scale !