Hi everyone
How to bake ambient occlusion map?
I try to do it in many ways, but fails again and again.
I have lowpoly mesh with uv and highpoly meshe in different layers. Than i select highpoly mesh, than select lowpoly and press bake.
But baking result looks wierd when I enable all layers while baking. http://clip2net.com/s/3x3360b
And texture looks empty when I bake with enabled only level 2. http://clip2net.com/s/3x346Sp
My baking settings look like this: http://clip2net.com/s/3x35iUc
So i don’t know what to do because when i bake normal map same way it bakes correctly.
Here I upload blend file: https://www.dropbox.com/s/w48hrq8a7byqiv9/demo.blend?dl=0
Any help?