Hey everyone, so I’m trying to bake this high resolution belt buckle with this antique metallic procedural texture, but it’s not looking correct after it finishes baking as a normal map. I googled this and to my understanding, by default, Blender has no option to bake a metal material. Is that correct? Do I need an add-on to do this or is there a way to get the nodes setup to bake this look from my high poly model to the low poly one?