Can't Bake Metal Texture From High to Low Poly

Hey everyone, so I’m trying to bake this high resolution belt buckle with this antique metallic procedural texture, but it’s not looking correct after it finishes baking as a normal map. I googled this and to my understanding, by default, Blender has no option to bake a metal material. Is that correct? Do I need an add-on to do this or is there a way to get the nodes setup to bake this look from my high poly model to the low poly one?

Here is a hack that you can use to bake a metallic map…HERE

Another way is to use Materialize…FREE to bake from your Diffuse and your Normal maps.
It works quite well! Get it HERE