(for some reason my first post didn’t show up, so I’m trying again…)
I want to use the bevel node to create worn edges on a low poly mesh. I use the cross product of bevel and geometry normal to create a mask for a mix shader to simulate metal under chipped paint.
The edges are blurred, so I am trying to use a color ramp to convert the greyscale edges to black/white by setting both color ramp positions to 0.5. But the result is still blurred edges. How can I fix this?
thanks in advance!