How to make the the poneytail look like the one I trace in red? Anyone can show me how to achieve this?
add a plane
give it a shadeless color #666666 [hit n to insert a color in hex] material
… your image link wasn’t there, so I can’t really help. Have you tried the paths and new particle features in the pre-release builds of 2.40?
Have the pony tail emit from a small plane placed at the back of the head, parent to head and setup it’s own static particle effect (longer hair higher density for tail, etc.) - the size should be size you want the base of the tail to be.
Add a couple of hair guides and mess with the mindist/fall-off values. Basically you want the guide to affect the base of the tail not the whole of the back of the head.
You can animate the plane - give it a slight bob - distinct from the head.
This url should help (go to bottom of page) http://mediawiki.blender.org/index.php/Manual/PartXIII/Particle_Hair
… Any one know if lattice could be used for this?
you could attach the paths to the latices ananimate them throug the latice.
hope that helps
Thanks,but one question.Should I really need to create it ( the plane and the curve guide ) on another layer to avoid it to affect the other one that I already created ?
I don’t think you have to. It’s a matter of getting the mindist/fall-off values right perhaps.
The hair on the head could be modelled and textured if it is tied tight.
I haven’t played with lattices yet there might be an anwser there.