Can't even get started!


I’ve installed Blender 2.69 on my winxp (sp3) with 2G ram, and am trying to do the “Your First Animation” from the help system. I get as far as “Naming Gus” and then when I click on the button indicated by the bright yellow arrow on the attached screen shot, in order to rename the cube as “Gus”, the application crashes as you can see by the popup in the screenshot.

Is this an installation issue, or I am being a total idiot?



For technical issues like this you should always include your system specs (cpu, ram, video card…) and the Blender version you are using.

WinXP is ancient enough that your version of Python and/or OpenGL could also be the problem.

I am very sorry indeed. I quoted the Blender version I am using, the OS, and the RAM size, and foolishly thought this would be sufficient to give some clues as to the problem. I append a more detailed system inventory:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 3 Build 2600

System Type X86-based PC
Processor x86 Family 6 Model 10 Stepping 0 AuthenticAMD ~1995 Mhz
BIOS Version/Date Phoenix Technologies, LTD 6.00 PG, 31/08/2004
SMBIOS Version 2.2

Total Physical Memory 1,024.00 MB
Available Physical Memory 236.81 MB
Total Virtual Memory 2.00 GB
Available Virtual Memory 1.95 GB
Page File Space 2.33 GB


Name SiS 650/651/740/661FX/741/760 series
PNP Device ID PCI\VEN_1039&DEV_6330&SUBSYS_1B131019&REV_00\4&1AFFAA3D&0&0008
Adapter Type SiS 741 Rev 00, SiS compatible
Adapter Description SiS 650/651/740/661FX/741/760 series
Adapter RAM 32.00 MB (33,554,432 bytes)
Installed Drivers sisgrv.dll
Driver Version
Color Planes 1
Color Table Entries 4294967296
Resolution 1280 x 1024 x 60 hertz
Bits/Pixel 32
Driver c:\windows\system32\drivers\sisgrp.sys (, 215.50 KB (220,672 bytes), 13/06/2005 12:31)

I was under the impression that:

“Cross platform, with an OpenGL GUI that is uniform on all platforms (customizable with python scripts), ready to use for all current versions of Windows (XP, Vista, 7), Linux, OS X, FreeBSD, Sun and numerous other operating systems” USER MANUAL


“2.10 – December 2000: New engine, physics, and Python.” USER MANUAL

implied that these elements were integral with either the OS or the Blender application.

You are trying to run modern 3D software on a computer that must be at least a decade old, and you didn’t expect to run into problems?

AthlonXP doesn’t support SSE2 which is a requirement for Blender since 2.65a.

Sorry to say, but I don’t think it’s going to work on this computer. See link for general system requirements.

In addition to JA12’s comment, you only physically have 1gb Ram (virtual memory is your hard drive); integrated graphics are very under powered for 3D work and yours appears to only be 32mb and being intergrated it’s using a part of the 1gb ram you have.

As to your concern about cross platform, that means it will work on numerous operating systems using “current” technology. Windows XP might be capable, but your hardware isn’t - not by a long shot. Your second quote itself is an upgrade that is 14 years old - I think you’re taking “new” out of context there.

The lack of SSE support is certainly the problem as JA12 mention, you may want to try an older version of Blender ( 2.64 or earlier) to see if it’s the only culprit in your crash

Many thanks for all the constructive advice. I naively thought that “winxp compatible” would mean I could run it. Interestingly, in the meantime, I have got it running satisfactorily on a Vista powered laptop, which I’ve never had much respect for, due to its lethargic performance!

WinXP meets the software requirements, it’s just that your machine appears to not meet the hardware requirements