I started to mess around with the steering actuator (navigation mesh and ‘path following’) and I already have a problem here xD
I just wanted to make the enemy to stop trying to chase the player when he reach the edges of a platform, like, stop shaking, just waiting and following the player by the edge
Any ideas of how to solve this? :spin:
I attached a example (use the space bar to move the player)
about what you said, that’s exactly the problem :o
I don’t wanted that the enemy just jump the platform and keep chasing the player, the idea was that the enemy stops on the edge and just keep watching and following where the player are going
I attached a idea of solution, using ‘seek’ instead of ‘path following’ and a invisible wall, it’s kinda ‘wrong’, but did almost what I wanted xD
but in the first example, the enemy are shaking on the edge, right? he’s still trying to chase the player
well, in the second example, he’s also trying to chase the player (he keeps forcing his own self against the wall), but visually he is not shaking, that’s what I wanted to do in the first example