Last year I sent a question on rigging a horse i modelled, in such a way that would let me control ribs and hips without moving the rest of the upper body like if it was a root. But instead hips that can be liften and rotated during a run, or cage that can sqay left and right only affecting the nearest parts like a real body does.
I was looking at some maya tutorials and this is something I’ve also been searching for (the curve/nurbs controls) So far I was unable to find that in blender either.
I tried watching maya tutorials which are much more numerous than here, but lot of the important bits don’t translate (at least with my knowledge of blender)
I plan to have a rig done for horse and a dragon, so any tips for a more natural rig would be greatly appreciated. I know there’s a riggify but I want to learn to make my own.