So I’ve written most of my game core as an external DLL, I compile the .exe and it runs just fine on my computer, but when I migrate it to a different computer for testing purposes it says it can’t load my DLL
I copied it into the same directory as the .exe, and I’ve also tried mimicking the dir structure of blender and copying it to where blender normally goes for externally written modules, but it’s not working at all.
Do I need to have it import it differently? for now the call to import it is simply
(to clarify, I’m not talking about the standard blender “python24.dll”, “SDL.dll”, etc…)