So automatic weights don’t work, it complains about some bones not matching or something. Even when I got it working in an earlier version of my model, it did it all wrong, so I rather just do it manually.
I made vertex groups for each body part earlier, so I am trying to rely off that.
Problem is, when I try to sort of blend the movement, like by putting the weight at .1, and move a limb, it just moves it completely like if the weight was at 1.
Also is there a way to paint through vertices? Like, weight painting only does the verts you can see, can you do the verts behind it?
(Notice how the shirt is all pudged in even though the leg is only moved in a little bit, it should just be a very small movement)
see how it is all messed up?
here’s the zip of the model if you guys could take a look maybe?
https://dl.dropbox.com/u/46294175/klonoa/model/blenderartists/modelcombined.zip
or not zipped if you’d prefer, but it’s like 3x larger https://dl.dropbox.com/u/46294175/klonoa/model/blenderartists/modelcombined.blend
it’s not completely symmetrical, maybe that could be why automatic weights aren’t working.
https://dl.dropbox.com/u/46294175/klonoa/model/blenderartists/2936.png
like I had to move a few verts earlier, but I don’t want to do automatic weights anyway, so it’s not a huge issue.