I’m using an MB Lab model with it’s base IK rig and some clothes I made. There’s no cloth modifier or collision. After parenting the clothes to the rig and transferring the weights from the body mesh to the shirt, I get the following result:
It has a shrinkwrap modifier, but when I remove it, I notice that the shirt sleeve just doesn’t move as far as the arm does. I assume that something is wrong with my weight paint transfer, but I have no idea what I did wrong. Does anybody have any ideas? (As a side note, I noticed that it doesn’t show different weights on the shirt after transferring them from the body, but it does move with the armature. It’s very confusing).