I have an annoying problem with Blender. I essentially want to render some transparent polygons. Earlier I have done this by loading an image texture and mapping its transparency and colors to a plane. This works quite nicely
Now I want to preview the textures while modelling, so I have tried the UV editor. I can get the textures aligned and all, but the transparency just does not want to work. I have selected the ‘alpha’ blending mode and ZTransp for the material. The transparency only works on the preview window when the mesh is selected. When I unselect it, the transparency disappears (though the texture is still shown). Rendered pictures lack the transparency as well. I went through all the options I could find, but it just flat out refused to work.
Please help me fix this. I’m losing my hair as well as sanity quite fast.